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Cyclops cp-10-hq

WebJust got my hands on a Cyclops CP-10-HQ - what builds do you prefer for this thing? Myself, I liked the looks of all those missile hardpoints, but good grief does it have very little … WebA refit of the original CP-10-HQ that replaces two heat sinks with two extra tons of ammunition. This refit is very uncommon, only seeing use at a few select battle fields where it was a last ditch effort to have even the command 'Mechs engage in prolonged battles, thus needing the extra ammunition. Quirk: Battle Computer B2000

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WebDescription There is little knowledge of the source of this variant of the Cyclops. Similar in base design to CP-10 and CP-11 models mounting C3 units, the design also incorporates an XL engine on an Endo Steel frame, allowing both more armor and weapons to be mounted. Quirk: Battle Computer B2000 Drop Cost Multiplier: 1.16 Mech Affinity CP-10-HQ The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Collapsible Command Module strapped to its rear torso, allowing a fully operational headquarters bunker to be set up in fifteen minutes. In order to make room for the module the Autocannon/20 and its ammunition was … See more The Cyclops began production in 2710 as an assault BattleMech and headquarters unit for Star League Defense Force field commanders. A … See more The Cyclops carries an arsenal built to handle almost any situation. For long-range combat and indirect fire, the 'Mech carries a Delta Dart … See more The Cyclops has the following Design Quirks: 1. Battle Computer 2. Cowl 3. Weak Head Armor (2) 4. Difficult Ejection See more show townsvile https://bayareapaintntile.net

Cyclops - BattleTechWiki

WebTonnage 90 Battle Value 1,525 Cost 9,698,360 Rules Level Standard Technology Inner Sphere Unit Type BattleMech Unit Role Juggernaut Date Introduced 3064 Era Web"Details": " The Cyclops 10-HQ is the ultimate command 'Mech. Though its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of improved communications, coordination, and battlefield awareness. WebTonnage 90 Battle Value 1,317 Cost 9,217,660 Rules Level Introductory Technology Inner Sphere Unit Type BattleMech Unit Role Juggernaut Date Introduced 2710 show toy poodle breeders

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Category:CP-10b-HQ Cyclops - BattleTech

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Cyclops cp-10-hq

Cyclops CP-10-HQ Builds : r/Battletechgame - Reddit

WebDescription. Cyclops 10-Qs are strong support units. Lacking the close in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands. Quirk: Cowl. WebThe Cyclops 10-HQ is the ultimate command 'Mech. The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Advanced Command Module strapped to its right torso, allowing the Cyclops to command an entire theater of war on the go. ... The preferred command 'Mech of the Capellan Confederation, the CP-10-Z-DC is equipped ...

Cyclops cp-10-hq

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WebThe Cyclops CP-10-HQ is the ultimate command 'Mech. Through its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of improved … Web"Details": " The Cyclops 10-HQ is the ultimate command 'Mech. Though its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of improved communications, coordination, and battlefield awareness.

WebMar 2, 2024 · Description []. The companion to Technical Readout: 3039, Record Sheets: 3039 Unabridged contains the record sheets to every variant for all 'Mech, combat vehicle, and aerospace fighter in the technical readout. Each of the record sheets also includes the unit's Battle Value and cost.. As TRO:3039 is primarily aimed at new players, specifically … WebSep 3, 2024 · I just got a cyclops HQ And I think it's actually great. The fact that it stacks with a marauder is incredible, +1 acc, and +1 int to whole lance, is amazing. I loaded it …

WebApr 30, 2024 · chassisdef_cyclops_CP-10-Q.json - fixed costs chassisdef_hatchetman_HCT-3F.json - fixed costs and base melee damage chassisdef_hatchetman_HCT-3X.json - fixed costs and base melee damage chassisdef_highlander_HGN-732b.json - fixed "732B" to "732b" … WebCyclops CP-10-HQ Builds. Mech Builds. Hello all, I’m looking for advice on how to build the CP-10-HQ. Post-Campaign, I’m just mopping up Flashpoints. I want to give this mech a go (I’ve been using the CP-10-Z in my Assault Lance as Init 2 Assault Mechs are awesome and it’s a surprisingly good Gauss Sniper) but I can’t see how to make ...

WebCP-10-HQ The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Collapsible Command Module strapped to its rear torso, allowing a fully operational headquarters bunker to be set up in fifteen minutes. In order to make room for the module the Autocannon/20 and its ammunition was removed from this variant.

WebMay 6, 2024 · cyclops_CP-10-HQ 12/31/2752 Battlefield. cyclops_CP-10-Q 12/31/2800 Battlefield. cyclops_CP-10-Q-RV 12/31/3014 Battlefield. cyclops_CP-10-Z 12/31/2709 Battlefield. cyclops_CP-11-A 7/28/3025 Capellan Federation. cyclops_CP-11-G 11/10/3027 Generally Available. show toys for boysWebCorporate HQ. 4080 Lafayette Center Dr. Suite 340 Chantilly, VA 20151 Tel: (703) 393-6400 show toys nzhttp://masterunitlist.info/Unit/Details/770 show toys on youtubeWeb"Details": " The Cyclops 10-HQ is the ultimate command 'Mech. Though its weaponry is fairly light for its class, it provides unmatched benefits to friendly units in the form of … show toysWebDec 21, 2024 · Cyclops CP-10-HQ Builds Hello all, I’m looking for advice on how to build the CP-10-HQ. Post-Campaign, I’m just mopping up Flashpoints. I want to give this mech … show tp テニスWebDescription Cyclops 11-Zs use their imposing presence and unique communications equipment to control the battlefield. Carrying the same Battle Computer as the C10, is this variant enhanced with several LosTech including a C3 Master Computer, further increasing the lances power. Quirk: Battle Computer B2000 Drop Cost Multiplier: 1.16 Mech Affinity show to什么意思WebMy Commander uses a Cyclops configured as a 'scalpel' - simply 6xML+++ and an Arm mod to proc those precision shots and trigger ammo explosions in the CT of vulnerable 'Mechs or punch the evasion pips out of an enemy. ... I haven recently acquired the Cyclops CP-10-HQ which is different from the ones mentioned here. No Ballistic Hard-points ... show toys videos